Speaking to the press in a closed doors demo of Spider-Man at E3, Intihar explained that the QTEs seen in the game’s E3 2017 demo will be saved for big set-pieces, and won’t interfere with most of the moment-to-moment gameplay.

Basically, it sounds like fans won’t see these QTEs much outside of specific sequences during story missions. Hopefully this approach will keep the QTEs from feeling repetitive. And as long as they remain as over-the-top and elaborate as the QTEs seen in the E3 2017 demo, they could actually be an aspect of the game that fans look forward to seeing.

Now that Spider-Man’s QTEs have been clarified, some fans may be looking forward to the game even more. Besides some minor backlash at its use of QTEs, its showing at E3 seems to have had a mostly enthusiastic response, with some even drawing comparisons between it and Rocksteady’s Batman games.

Between these intense story sequences and a mostly open world, the new Spider-Man game certainly has potential. And with a talented studio like Insomniac Games behind it, Spider-Man could very well live up to the best superhero games the industry has seen so far.

Spider-Man will launch in 2018, exclusively for PlayStation 4.

Source: IGN